Important Questions Computer Graphics & Multimedia Application BCA 4th Semester CCSU Exam

Computer Graphics & Multimedia Application Exam Preparation Guide (Repeated Questions + Most Important with Answers)



Part 1: Repeated Questions Analysis (2023 & 2024)


Question Frequency Importance

Cohen-Sutherland Line Clipping Algorithm 2023, 2024 HIGH

Multimedia: Characteristics, Applications, System 2023, 2024 HIGH

Computer Animation: Types, Functions 2023, 2024 MED-HIGH

Transformations (Translation/Rotation/Matrix) 2023, 2024 HIGH

Bezier Curve 2023, 2024 MEDIUM



Part 2: Most Important Questions with Answers


1. Cohen-Sutherland Line Clipping Algorithm


Answer:

It is a line clipping algorithm that divides the area into regions using outcodes. Each end-point of the line is tested for its position relative to the clipping window, and the line is either accepted, rejected, or partially clipped.

Steps:

1. Assign 4-bit outcodes to each endpoint.

2. Perform bitwise AND of outcodes.

3. If AND = 0, line is partially or fully visible.

4. If AND ≠ 0, line is invisible.

5. Clip the line iteratively with boundaries.


2. Transformation Techniques


Answer:

Translation: Moves object from one position to another:

T(x, y) = [1 0 tx; 0 1 ty; 0 0 1]

Rotation: Rotates object by angle θ:

R(θ) = [cosθ -sinθ 0; sinθ cosθ 0; 0 0 1]

Scaling: Changes object size:

S(sx, sy) = [sx 0 0; 0 sy 0; 0 0 1]

Composite Transformation: Combine all by multiplying their matrices.

Download PDF File CGMA

3. Multimedia: Definition, Applications, System


Answer:

Definition: Multimedia integrates text, graphics, audio, video, and animation.

Applications: Education, Advertising, Entertainment, Virtual Reality.

Multimedia System Components:

Input/Output Devices

Storage

Communication Devices

Multimedia Software

Synchronization Mechanism


4. Bezier Curve

Answer:

It is a parametric curve used in modeling smooth curves.

Properties:

Defined by control points

Curve lies within convex hull of control points

Uses Bernstein polynomials

Equation (for 3 control points):

B(t) = (1−t)²P0 + 2t(1−t)P1 + t²P2, where t ∈ [0,1]


5. Computer Animation: Types and Requirements

Answer:

Types:

2D Animation

3D Animation

Motion Graphics

Stop Motion

Functions:

Frame Generation

Object Movement

Key Frame Creation

Interpolation

Requirements:

Hardware: GPU, High RAM, Graphics Tablet

Software: Blender, Maya, Adobe Animate


Part 3: Other Questions Briefly Answered


6. DDA Line Algorithm:

It’s an incremental scan conversion algorithm that interpolates points between endpoints.

Formula: x = x + dx, y = y + dy


7. Bresenham's Line Algorithm:

Uses integer arithmetic for line generation, making it faster than DDA. Works by deciding the closest pixel to the ideal line.


8. Raster vs Random Scan:

Raster Scan: Pixel by pixel (TV-like)

Random Scan: Draws line directly (like a pen plotter)


9. MIDI vs Digital Audio:

MIDI: Encodes music using instructions (lightweight)

Digital Audio: Real sound recording (heavy files)

MIDI Pros: Small size

MIDI Cons: Doesn’t capture real voice/sound


10. Frame Buffer Memory:

Stores pixel data for display. Used in raster graphics systems.


11. Polygon & Sutherland-Hodgman Algorithm:

Polygon: Closed figure with straight sides.

S-H Algorithm: Clips polygon by dividing it edge-wise against clip boundaries.


12. Principles of Animation:

Includes squash-stretch, anticipation, follow-through, timing, etc.

Computer Animation: Uses frame generation and tweening.


13. Input Techniques:

Keyboard

Mouse

Light Pen

Joystick

Touch Screen


14. Bit Plane:

Each bit of pixel color is stored in separate planes. Combining planes gives full color.


15. Viewing Transformation:

Maps a part of world coordinates (window) to device coordinates (viewport).

Difference:

Window: What to see

Viewport: Where to display


16. Animation File Formats & Software:

Formats: GIF, AVI, MPEG, SWF

Software: Blender, Flash, Adobe Animate, Maya


Important Note to Readers


Dear students and respected visitors,


We are informing you that some numerical problems may not be included in this blog post. We kindly request students and all our website visitors to practice those questions or numericals independently, based on the methods and examples provided here.


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